I really like this game, and find I've spend more money on it than any other ever created, but there's just some things about it that i really dislike.
Events & shops, are just simply far too many happening at one time, and it is very easy to get lost in my progress in each one. As it is, most ALL of them require the need to spend farm bucks within the tasks or just to get the building erected!! As a result, i find my farm cluttered with lots of forms with purple drops hanging over them for weeks, where they're either occupying a good chunk of my real estate or blocking areas of it at the curbside, where i've had to pull things back just to see what i have there or open these unfinished events with a click while trying to tend to my farm.
Story lines, while helpful explaining how each event works, takes up a lot of time, especially when i log in and want to harvest crops, plant / water / fertilize. Some of these such as the wedding vow thing are a bit ridiculous constantly popping up to encourage expansions, which involve buying farm bucks, and really is something irrelevant to the game. Some might even find it offensive. Create a new game if you want some love / dating / marriage / kid raising thing. Also, the tasks for the spouse are next to impossible to complete, yet keep popping up while I'm trying to manually harvest crops. I guess it's better to use the tractor, but that isn't always possible.
Farmbucks & posts, while i realize this is about generating revenue and soliciting more players, I don't really care to flood my Facebook timeline with posts of each and every new task, needs, and accomplishments, and willing to be most people have these set where ONLY the player can see these posts, and not all their friends.
One thing is certain, and that is there's really not a whole lot one can do in this game without purchasing farm bucks. All you can do for free is grow and harvest crops & trees, and craft a few goods to sell. You can't have any animals unless friends give you baby bottles or you manage to win some in tasks, which isn't often.