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I would suggest changing the rule of definition for the winner of the Alliance War.
Today the war is won by whoever picks up all the flags faster.
I suggest that the rule that defines the winner of the war is for better use of the attacks. The winner of the alliance war will be the one who gets the highest number of flags or in case of a tie following the reason (R = flags won / number of attacks). The alliance that has the highest result (R) wins.
It's fairer with alliance members who have different agenda, different routine.