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1) To clean automatic approach on base, on the card of wars of alliance.(Ourselves can bring closer or distance)
2) To clean automatic emergence of a window with actions, with a gold purchase window! (it will lower load of the device and will accelerate loading of base)
3) The actions "operation elimination" and "blow of a hammer" - to give awards after the end of actions and to move them there as after war of alliance! (it will allow us to use resources, but not to lose them during passing having the attack to us)
4) to make awards for actions for all levels, identical and consecutive! (on one account many components drop out, and on another is 80% less! at the same time accounts identical! both one levels also have the identical level of headquarters)
5) SHOCK GROUP: to make an opportunity to remove strengthening from a parade-ground and to put on defense! to make movement of shock group free! an example (we have established shock groups on parade-grounds - it is 15 minutes! but there are cases when we need to leave urgently "to leave a game" but we can't strengthen defense because it is necessary to wait for 15 minutes! result - we bowl off without having strengthened defense)
6) When you establish the amplifier of resources on any resource building there is an automatic collecting a resource - it shouldn't occur! It is also necessary to add the "collect" button on resource buildings. It will give us the chance not to take a resource by casual pressing or at desire to modernize the building or at desire to look at characteristics of this resource building!
Thanks for attention! I hope you will hear and introduce these changes in the following updating in a game! As in my opinion it isn't difficult at all!