Listen up Soldiers,
We've broken down the basics of the game for you here to try and help prove your worth on the battlefield.The game consist of a following section areas:10476643_1035258189822242_2698375145226617898_o.jpgPlayer base
– This is where the player builds up an army + defenses10818414_1035258363155558_5113692961759724529_o.jpgGlobe
– Shows Earth, enemies, resource bonus, bosses and regions. The ‘staging ground’ for battle10608665_1035258443155550_3895341271948787049_o.jpgEnemy base
– Whether non-human (PvE), or human-based (PvP), the player can choose to attack a variety of basesimg1422460285346-interface.jpgInterface Screens
– From player base, there are several UI screens including:
(join, create and manage an alliance)
d. Chat tab
(triangle) Chat, gift and receive
e. Battle Log
– See who you’ve attacked, and who’s attacked you – and how
– Where you buy various buildings for your base
g. Globe Button
– Takes you to the globe screen
h. Quick Match
– Takes you to a random player base for optional attacking
(gear icon) – Connect to Facebook/Game Center, change audio, etc.
j. Builder icon
– Shows # of available builders and allows purchase of additional builder
k. Buy Gold icon
– Allows purchase of premium currency from the HUD
l. Resource levels
– Shows how many and the max # of resources available to the player
m. Player name/XP Level
– Shows the player name and their XP level
-The player takes on the role of a new Commander who initially helps another commander destroy an enemy base.
-The player soon learns that there is a global terrorist group (the GRA) who have spread their misguided mission of “Peace Through Strength” across the globe.
-Player has a XP level. As they build and upgrade, their XP level increases.-A player may upgrade their HQ (headquarters) only if they have acquired enough XP. Attempting to upgrade the HQ early will yield a message that they must have enough XP to upgrade.-Players start in southern Africa, and traveling north will uncover more difficult bases to conquer. -The player will encounter “boss” characters in various continents and/or regions. The boss will taunt the player periodically and have a ‘special’ base that the player will need to defeat. -After “securing” all of Africa, the player can then decide how they want to advance across the globe (example: they can choose to secure the Middle East or Eastern Europe). -The bases on the globe increase in difficult as the player progresses. -The bases on the globe that the player will encounter are a blend of non-player bases and player bases. Player bases are created by real people. -“Invasions” occur over time. When a simulated invasion is ‘planned’ the player will receive advance notice on the globe interface. The invasion attackers must be defeated or they will take over a secured country.
-Optionally, a player may choose “Quick Match” to battle a random player base that is near their medal & XP level. -“Victory Stars” are granted to players as they:
a) Defeat at least 50% of a base (+1 star)
b) Defeat the base HQ (+1 star)
c) Defeat 100% of a base (+1 star)
d) Max total of 3 stars -Resources (oil/supplies) are awarded ONLY if the attacking player receives at least 1 star. are collected as you defeat any base. Bonus resources are rewarded the more -New resources (Steel & Tech) are available as the player levels-up their HQ -Global chat is available for people to discuss the game to a subset of all players -Players may join Alliances, where they can chat privately and help each other by gifting resources. -Premium currency (gold) may be purchased with real-world currency -Premium currency will substitute for missing resources or can speed up transactions, such as building structures or upgrading troops. -Special bonuses (boosts) are awarded to players in an alliance, when any player in the alliance spend real money. Boosts vary and provide special enhancements (such as reducing build times) -Players can upgrade their buildings:
· Resource buildings will increase rate of acquiring resources or max amount of resources that can be stored
· Defenses will increase the HP and damage weapons will dish out
· Tarmacs: Increase number of troops and allow certain types of troops to be added
· Storage Bunker: Protects a % of resources in the event of a successful attack against the player’s base
· Research Agency: Allows upgrading up units & command powers
· Weapon Command: Allows increasing the number of “Command Points” for each attack-Engineers must be available for a player to upgrade or build a structure. Player starts with one, but can purchase an additional one.-Command Points are used to deploy Command Powers. Player starts with an A10 strike and earns new Command Powers as they progress. These icons appear in the lower-right section of the screen when a battle starts.-Player begins with the ability to deploy clusters of troops at a time via Chinook Helicopters. When the player levels-up (Level 4 HQ) they may choose to deploy 1-unit at a time. They can change this at any time by tapping the HQ.-At level 4, the player unlocks "Strike force", the ability to boost structures on your base to make them stronger & faster. To use Strike Force, tap on the icon in the bottom left corner of the screen to expand the Strike Force menu, then drag one of the icons onto a building on your base.
- At level 6, the player acquires a new ability. They can assign each Tarmac a tag (Alpha, Bravo and at Level 10, Charlie). Each tag allows players to redirect only that set of units on the battlefield. Example: Player configures Ranger units on Alpha Tarmacs. Configures Tomahawks on Bravo Tarmacs. In battle, if the player taps the Bravo button, and then taps the battlefield, the Tomahawks (and only the Tomahawks) will move to the tapped position.
- Players receive medals by conquering player bases.
- Players and Alliances are ranked on Leaderboards (by medal count)
- Player can replay a battle by tapping the Battle Log (clipboard) icon to see the outcome of a battle.
Community Manager - Empires and Allies