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While I agree with the recent change where bases that opt out do not collect loot, I disagree with the offshoot that if the game opts out a base during the matchup process, that base collects no loot either.
Opting out is players choice, being opted out is NOT.
We've had several bases not play in several straight wars and not by their choice. I would prefer to keep alliance members content, not iritated.
Loot rewards in a war based on flags taken by that base. BAD! I booted players with HQ25 attacking 2 HQ10s. This is supposed to be an alliance, not a competition within the alliance or to foster the ME-FIRST environment..
Giving bonuses for a base attacking up several levels in HQ and base level ... sounds GOOD! Reward the 'hero'
Penalizing a base because there is nothing left to attack that the base has a reasonable chance to win ...BAD! An HQ10 in an alliance war where the next closest enemy is an HQ15, why should the HQ10 commander be penalized