Feedback for Striker Defcon unit

Aloha BunnyAloha Bunny Super ModeratorPosts: 1,325Super Moderator Moderator

Share your feedback here, Commanders!

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  • Gen_LooneyToons_Taz1Gen_LooneyToons_Taz1 Posts: 49Registered User, Facebook Connect User Building Expert

    Why is the same level 2 upgrade cost almost 300k more on my hq 12 than on my hq 16?

  • jhonnyplumberjhonnyplumber Posts: 607Registered User, Facebook Connect User Mazter Guardian

    i was wondering why1 of my hq 26 and some of my hq 22 defcon striker upgrade was 856000 drops of oil and the other hq26 and the rest of my hq 22 were 1070000 for the exact same upgrade? why do you people at zyng even use the words" in the name of fairness" as it appears to me you have no real idea of the definition.

  • S1KRR_RIDERS1KRR_RIDER Posts: 36Registered User, Facebook Connect User Learning the Ropes

    I have the same issue as others have stated... Why is the cost different for some players?

  • WhiteniteWhitenite Posts: 408Registered User, Facebook Connect User Forum Detective

    Seems like it will turn out to be a weaker striker... Anyone have a view on how useful it will be? Only has 14 levels.

    General of "Crimson & Gold" and "Commanders of the Free World"
    Come join us if you are looking for a good alliance!

  • OdiniasOdinias The Pesky Helper Posts: 168Registered User Investigator

    @Whitenite said:
    Seems like it will turn out to be a weaker striker... Anyone have a view on how useful it will be? Only has 14 levels.

    So far I've managed to upgrade it to level 12 with two more levels to go. At level 12 it has 325 damage/second and 8,418 hitpoints.

    Level 13 brings the damage/second up to 355 and the hitpoints up to 9,100.

    Certainly seems like it's weaker than the standard striker.

  • WhiteniteWhitenite Posts: 408Registered User, Facebook Connect User Forum Detective

    I have level 26 and 17 strikers on 2 different accounts:
    Striker VI at Lvl26 is 465 damage and 20945 hitpoints
    Striker VI at Lvl17 is 210 damage and 9065 hitpoints

    Seems like it will end up with the hit points of a level 17 with double the damage capability.

    Hunter MK.1 at Level 10 is 343 damage and 4500 hitpoints.

    Rally point can hold 7 Hunters or 4 strikers. If you do the math I'm not sure if these will be much better than the hunters. And Hunters have the advantage of shooting down Viper projectiles.

    General of "Crimson & Gold" and "Commanders of the Free World"
    Come join us if you are looking for a good alliance!

  • WhiteniteWhitenite Posts: 408Registered User, Facebook Connect User Forum Detective

    @Odinias Please tell me how they work out once max'd. Curious if they better than MK.1.... I have a feeling that won't be, especially against a Viper.

    General of "Crimson & Gold" and "Commanders of the Free World"
    Come join us if you are looking for a good alliance!

  • OdiniasOdinias The Pesky Helper Posts: 168Registered User Investigator
    edited October 2017

    @Whitenite I've now upgraded the Striker Defcons up to level 13. Next level will increase their damage/second to 380 and their hitpoints to 9831. Unfortunately I'm going to stop upgrading them as they are incredibly weak compared to the standard Striker VI, so I don't think I'd be able to let you know.

    I'm beginning to regret pouring all my oil into them now. Should have just used that oil to upgrade my Hunters instead. Shame.

  • WhiteniteWhitenite Posts: 408Registered User, Facebook Connect User Forum Detective

    @Odinias You confirmed my suspicion.... fortunately I didn't get very far on the upgrade.... will stick with my Hunters. Thanks.

    General of "Crimson & Gold" and "Commanders of the Free World"
    Come join us if you are looking for a good alliance!

  • nosoupforyounosoupforyou Cloudylicious Posts: 115Registered User Cloudylicious

    What a waste of oil! I just maxed them out and they're WORTHLESS!!! MK1s are still the best in annoying players who use Viper. These strikers should not be weaker than the ones on offense!!! Zynga, once again you're going backwards and doesn't help defense whatsoever.

  • General_GreyGeneral_Grey Posts: 195Super Moderator Moderator

    Your feedback will be relayed to the team, Commanders. Thank you for sharing it.

  • CommanderDonCommanderDon Posts: 27Registered User, Facebook Connect User Clueless Cookie
    Defense Strikers are useless
    They are as strong as lvl20 Offense Striker. So what do u think will happen if Striker26 Attacks them? Lol
  • TomilaTomila Posts: 26Registered User, Facebook Connect User Clueless Cookie
    edited November 2017
    We just lost war cause opponent had maxed defencive strikers. They are so strong against land troops and air troops. Made game much harder for evarage player. My rangers are too weak against defencive strikers thinking of stoping upgrading/using rangers at all. And i dont know when i ever can use my air troops now cause if its not mk its stealths or strikers now on guard all shoot in air...
  • franklyfrankly Posts: 107Registered User, Facebook Connect User Cloudylicious
    I have maxed strikers but they are useless against Viper, unless you can pair MK robots with them to neutralise Viper's superability, but you can't, because strikers are faster than MK robots.
  • USTCOMUSTCOM Posts: 6Registered User, Facebook Connect User Loose Cannon
    I think I can speak for all who play Empires and Allies that the Omega Robots could use an Armour upgrade. Not a powerup. But an uprade thats built from the War Factory. This uprade should be allowed the same times as the sheild. Should available to all that have Robots. I hope this a satisfactory suggestion. Please send me feed back if you all agree. Thanks
  • S1KRR_RIDERS1KRR_RIDER Posts: 36Registered User, Facebook Connect User Learning the Ropes

    defcon strikers are/were a total waste of fuel... Mine are maxed and i stopped using them about 3 days after i maxed em along with my entire alliance... what a waste... lol

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