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Since the launch of the Colossus, we’ve been watching it conquer the battlefield and have been listening to all your feedback. We’re very happy that players love The Colossus. At the same time, we have been working on making the Colossus even better. With that in mind…
Overload on Defense:
An Omega Unit is supposed to be its own counter in combat. When an Omega Unit is attacking, it should be countered by another Omega Unit on the defending side. The idea of seeing two huge units fighting each other in combat sounds awesome! However, since a defending Colossus did not trigger its Super Ability, it was generally weaker than its attacking counter-part.
So, we have now enabled the Overload ability in defense. Overload on defense is still controlled by its cool-down. Every time Overload comes off cool-down, it will be automatically triggered.
We are excited about this change and will be watching its impact closely. Our aim with the change is to ensure that combat remains balanced and we’ll continue to observe the combat experience to make sure its enjoyable and fun for everyone.
Thanks to everyone for providing feedback about this feature and helping us make it better. As always, please keep your feedback coming.
Over & Out,